@VIP3R: Yes, thanks. Then exporting content pack art (which might have different starting positions, and "weird" units that are not possible to know in Blitz side, it would mean manually creating the corresponding ODE geoms).
Gotta start making an editor for that (shouldn't be too hard though :))
Thanks for the info!
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Another question came to my mind: is there ready made example on how to get characters (like human) moving with ASWD type of controls? (if the character is made of 'cylinder' for example (and perhaps a cube or something attached in the head :))
What about some sort of "waypoint system", is there examples for these type of controls?
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Thanks again for great support (yeh, I'm a happy JV-ODE customer and have bugged you earlier :))
Gotta start making an editor for that (shouldn't be too hard though :))
Thanks for the info!
---
Another question came to my mind: is there ready made example on how to get characters (like human) moving with ASWD type of controls? (if the character is made of 'cylinder' for example (and perhaps a cube or something attached in the head :))
What about some sort of "waypoint system", is there examples for these type of controls?
---
Thanks again for great support (yeh, I'm a happy JV-ODE customer and have bugged you earlier :))