Is there a way to get the pixel data for a texture id obtained by using GLTexFromPixmap()?
EDIT: This is for saving/loading, how would I load the data back into a gl texture (or whatever I should be calling it.)
EDIT2: Can we just use glTexCoord2f with pixmaps? (so the data can be saved/loaded a lot easier, and so we don't have to convert it to a GL id)
EDIT: This is for saving/loading, how would I load the data back into a gl texture (or whatever I should be calling it.)
EDIT2: Can we just use glTexCoord2f with pixmaps? (so the data can be saved/loaded a lot easier, and so we don't have to convert it to a GL id)