B3D -> Max Conversion

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ok wait... I missed pointer.entity. again there is no reason (at least in this limited example) to set that to 0 or null. the GC will take care of that when the parent object is cleaned up. don't worry about cleaning up entity unless entity *also* points back to the parent ("pointer" in this case). if that is indeed what you are doing then yes you need to make sure you null them out.... is that what you are doing?