I set the objects to Null in a For EachIn loop and was still running into issues where a crash occurred due to Null object references in my list. The only way I could avoid this was by setting the handle of my TMesh to 0 and then making sure I applied no operations on a mesh referenced from the list if the mesh didn't exist.
So I should be able to do this:
But instead I have to resort to this:
I'll have to recheck the code, if what everyone says is true then I was using it correctly and perhaps there's another issue going on. It seems like the GC doesn't work deterministically.
So I should be able to do this:
For pointer:bbType = EachIn List If ( Not timeExpired ) Move Rotate Scale else FreeEntity( pointer.entity ) pointer:List = Null endif Next
But instead I have to resort to this:
For pointer:bbType = EachIn List If ( pointer.entity And ( Not timeExpired ) ) Move Rotate Scale Else if ( pointer.entity ) FreeEntity( pointer.entity ) pointer.entity = 0 pointer:List = Null Endif Endif Next
I'll have to recheck the code, if what everyone says is true then I was using it correctly and perhaps there's another issue going on. It seems like the GC doesn't work deterministically.