B3D -> Max Conversion

BlitzMax Forums/BlitzMax Programming/B3D -> Max Conversion

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

GC is automatic - you can turn it off and call GCCollect manually but I don't recommend it.

You can keep an eye on it by using GCMemAlloced().

There is a new type of GC implemented in the threaded version of Blitzmax but that's for a different thread (pun).

In case you weren't aware, GC ditches objects when they go out of scope. In layman's terms, that means when you don't have anything pointing to an object (I.e. because you set it to Null as I mentioned earlier), GC throws it out and you lose whatever data was held there.