B3D -> Max Conversion

BlitzMax Forums/BlitzMax Programming/B3D -> Max Conversion

I have a few questions.

How are people handling the deletion of type objects in the conversion process?

dp.dynamicParticle = New dynamicParticle
delete( dp )

I've attempted to add a Free method which is ineffective. The documentation doesn't give a clear explanation for TBBType nor could I locate the source code for it within BRL mods.

Method Free()
_link.Remove()
End Method

In addition have people been using the B3D extensions? If so what modifications did you have to make?