Thanks for all the encouragement guys!
I do plan on making a quality game and sequential quality games.
I hate to use Mario as an example for making shoot em ups but the series for the NES really could have been done on the same engine. The games remain very very similar yet we play them because the action is slightly different with each game. The same could be said of the Mega Man games 1-6 and 9. They are all about the same on a technical level but they are all very entertaining in their own right.
I've been inspired by a developer called X.X who has produced some great works that appear to run on a *very* similar engine if not the same. These games are mostly just for fun and are free. The games are in English but one has to click their way through the Japanese host. It would be helpful to create games like this in maybe a month per game rather than having to write such a similar engine for each game. Shmups have remained farily simple over the years and it works. Changing a few fire patterns and a set of enemies and bosses makes a whole new game. This is why an engine would be so time saving.
X.X games:
http://shootthecore.moonpod.com/database.php?award=1&play_area=-1&type=-1&sub_genre=-1&sort_by=company_name&start=X
I do plan on making a quality game and sequential quality games.
I hate to use Mario as an example for making shoot em ups but the series for the NES really could have been done on the same engine. The games remain very very similar yet we play them because the action is slightly different with each game. The same could be said of the Mega Man games 1-6 and 9. They are all about the same on a technical level but they are all very entertaining in their own right.
I've been inspired by a developer called X.X who has produced some great works that appear to run on a *very* similar engine if not the same. These games are mostly just for fun and are free. The games are in English but one has to click their way through the Japanese host. It would be helpful to create games like this in maybe a month per game rather than having to write such a similar engine for each game. Shmups have remained farily simple over the years and it works. Changing a few fire patterns and a set of enemies and bosses makes a whole new game. This is why an engine would be so time saving.
X.X games:
http://shootthecore.moonpod.com/database.php?award=1&play_area=-1&type=-1&sub_genre=-1&sort_by=company_name&start=X