In order to "wave" one larger image:
Would it be faster to "precalc" each of the images needed and save them in VRAM. - So one would need no math in the drawing routine at all?
I'm thinking of manipulating stuff like game logos etc.
Would it be faster to "precalc" each of the images needed and save them in VRAM. - So one would need no math in the drawing routine at all?
I'm thinking of manipulating stuff like game logos etc.