In this instance I'm just loading up some quads. I'm attempting to port Aerial Antics over to BMax and MiniB3D. This error is popping up on my little Story Screen. The main menu which consists of the same sort of stuff runs fine. Then it gets to this screen and dies.
I'll say that the code behind this game is a mess as I created it 5 years ago. What that means is that the story screen is contained in it's own little subroutine with it's own separate RenderWorld. However, the game is still only calling one RenderWorld inside this While loop and there's nothing complex being rendered either.
I'll say that the code behind this game is a mess as I created it 5 years ago. What that means is that the story screen is contained in it's own little subroutine with it's own separate RenderWorld. However, the game is still only calling one RenderWorld inside this While loop and there's nothing complex being rendered either.