First, I want to apologize for my multiple posts in a row. I did this to keep it active and noted in 'active topics'. I really need this info.
Anyway, I've also found that people can write their own 'object dropper' in the code of their program/game.
I have an idea of how to write such an application myself but I don't understand how to (permanently) save the entities dropped in the 'dropper' application so that it will automatically be loaded when you run the map in the normal manner.
I figured it is saved somehow in an outside file and not in the main code of the program.
I don't really need a concrete example (though, it is appreciated of course) but a general explanation of how this technique works and perhaps a nudge in the direction of some more documentation on this matter.
Thanks!
Anyway, I've also found that people can write their own 'object dropper' in the code of their program/game.
I have an idea of how to write such an application myself but I don't understand how to (permanently) save the entities dropped in the 'dropper' application so that it will automatically be loaded when you run the map in the normal manner.
I figured it is saved somehow in an outside file and not in the main code of the program.
I don't really need a concrete example (though, it is appreciated of course) but a general explanation of how this technique works and perhaps a nudge in the direction of some more documentation on this matter.
Thanks!