Thnx Stevie :)
But don't you think that creating pivots on the fly could lead to slowdowns?
I didn't want to use it for this reason...
Do you know a faster way perhaps?
Anyway I've just seen that the emission shape is not correct...it is not a cone...try increasing the emission range with + and rotate the emitter with Z pointing to the observer or in the opposite dir.
the emission part should be modified this way
But I don't think it could be really defined "Emission cone"
But don't you think that creating pivots on the fly could lead to slowdowns?
I didn't want to use it for this reason...
Do you know a faster way perhaps?
Anyway I've just seen that the emission shape is not correct...it is not a cone...try increasing the emission range with + and rotate the emitter with Z pointing to the observer or in the opposite dir.
the emission part should be modified this way
rndEmConeA#=Rnd(-emissionCone,emissionCone) rndEmConeB#=Rnd(-emissionCone,emissionCone) RotateEntity emPivotRnd, rndEmConeA, rndEmConeB, 0,False
But I don't think it could be really defined "Emission cone"