well, after some more searches I came across the term 'objects dropper' quite a few times. Perhaps this explains it a bit more.
Still don't understand how to set it up or something. Any further help is much appreciated.
thanks!
Edit:
I think the last part of this thread covers what I mean:
http://www.blitzbasic.com/Community/posts.php?topic=59568#665873
and then specially this post :
Can someone please elaborate a bit more? How can I parse it through and what code is needed to read the information?
thanks
Still don't understand how to set it up or something. Any further help is much appreciated.
thanks!
Edit:
I think the last part of this thread covers what I mean:
http://www.blitzbasic.com/Community/posts.php?topic=59568#665873
and then specially this post :
To add custom properties scroll the right hand menu pane up, the one that has 'Basic Properties' 'Lighting Properties'.
At the bottom of this pane you will see 'Custom Properties'.
You can enter values here and then parse through them when you load your level into Blitz3D.
At the bottom of this pane you will see 'Custom Properties'.
You can enter values here and then parse through them when you load your level into Blitz3D.
Can someone please elaborate a bit more? How can I parse it through and what code is needed to read the information?
thanks