MGE
Still too early to tell - its taken some time for word of mouth and publicity to build.
It sold ok on Steam (nowhere near Audiosurf of course) - but not enough to cover the dev time. The idea that Steam = instant financial sucess for indies is not necessarily true. The fact that the game doesn't have multiplayer certainly hurt sales.
Having said that, there's still sales figures to come back from the other portals as they only report on quarterly basis. The game was no1 on WildGames for a week.
There's also some money to come from a retail contract (not US/UK), but this depends on my localising the game as well. Possibly, there may be other retail interest - I certainly hope so.
Beyond that, its been accepted as a finalist in the Indiecade exhibition, which should be good exposure.
www.indiecade.com
(I should mention my publisher is Meridian4 and just in case I appear to be giving a negative impression, although I've not had much experience with publishers, it's been very good working with them - they've provided good support, feedback and if you have a game ready, you may like to give them a look in.)
Still too early to tell - its taken some time for word of mouth and publicity to build.
It sold ok on Steam (nowhere near Audiosurf of course) - but not enough to cover the dev time. The idea that Steam = instant financial sucess for indies is not necessarily true. The fact that the game doesn't have multiplayer certainly hurt sales.
Having said that, there's still sales figures to come back from the other portals as they only report on quarterly basis. The game was no1 on WildGames for a week.
There's also some money to come from a retail contract (not US/UK), but this depends on my localising the game as well. Possibly, there may be other retail interest - I certainly hope so.
Beyond that, its been accepted as a finalist in the Indiecade exhibition, which should be good exposure.
www.indiecade.com
(I should mention my publisher is Meridian4 and just in case I appear to be giving a negative impression, although I've not had much experience with publishers, it's been very good working with them - they've provided good support, feedback and if you have a game ready, you may like to give them a look in.)