Is there an easy way to sell a game? The answer is a resounding no.
In fact the chances are slim to none. The amount of people in this community that have sold multiple copies of a game is very small, and for all of these people they are extremely talented and experienced, and have paid their dues in hard work to sell a product. Take for example MadJack, a member of the Blitz Community that recently got his game published. I think I recall him saying once he has been working on Tank Universal for four years. Sticking to a project that long is a feat, and when considering the amount of praise and success he's had with it, it's really a rare thing.
My advice to you (as has been my advice to others as well) is don't spend your time trying to make the big bucks, write programs because you like programming. I'm assuming you are a young person (as am I) and you should spend this time building your experience and learning, cranking out some fun, but maybe not popular, projects.
Ask Gfk how long he's been writing code. Once you get to that point you can start thinking about making money. Until then, have fun, make some games you and your friends will enjoy, and above all else: build that experience.
In closing I'd like to wish you the best of luck, welcome you to the community, and commend you on your positive attitude and determination.
In fact the chances are slim to none. The amount of people in this community that have sold multiple copies of a game is very small, and for all of these people they are extremely talented and experienced, and have paid their dues in hard work to sell a product. Take for example MadJack, a member of the Blitz Community that recently got his game published. I think I recall him saying once he has been working on Tank Universal for four years. Sticking to a project that long is a feat, and when considering the amount of praise and success he's had with it, it's really a rare thing.
My advice to you (as has been my advice to others as well) is don't spend your time trying to make the big bucks, write programs because you like programming. I'm assuming you are a young person (as am I) and you should spend this time building your experience and learning, cranking out some fun, but maybe not popular, projects.
Ask Gfk how long he's been writing code. Once you get to that point you can start thinking about making money. Until then, have fun, make some games you and your friends will enjoy, and above all else: build that experience.
In closing I'd like to wish you the best of luck, welcome you to the community, and commend you on your positive attitude and determination.