batched point sprites benchmark

BlitzMax Forums/BlitzMax Programming/batched point sprites benchmark

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@Gabriel and klepto
When your FPS value are in the thousands, the numbers are too small to accurately compare.



yes on high end machines... I'm not worried about those, I get plenty of smooth action out of those. I was wondering if point sprites are worth adding to improve low end machines sprite/particle count. my work computer was 220.


with further testing I do see exactly what you mean... I feel kind of stupid because I knew this... I don't know what I was thinking. thanks, I'm going to try again but some new tests seems to show vertex arrays not really as fast as I was hoping?? I don't know what I should be expecting?

is %40 gain is fps when drawing 40,000 sprites (vertex array quads) good? I suppose anything is good if it's still able to run on low end hardware and vertex arrays started at 1.1 I think?

I post another that ramps up to the max number of sprites that one can display at 60fps...