@Gabriel and klepto
yes on high end machines... I'm not worried about those, I get plenty of smooth action out of those. I was wondering if point sprites are worth adding to improve low end machines sprite/particle count. my work computer was 220.
with further testing I do see exactly what you mean... I feel kind of stupid because I knew this... I don't know what I was thinking. thanks, I'm going to try again but some new tests seems to show vertex arrays not really as fast as I was hoping?? I don't know what I should be expecting?
is %40 gain is fps when drawing 40,000 sprites (vertex array quads) good? I suppose anything is good if it's still able to run on low end hardware and vertex arrays started at 1.1 I think?
I post another that ramps up to the max number of sprites that one can display at 60fps...
When your FPS value are in the thousands, the numbers are too small to accurately compare.
yes on high end machines... I'm not worried about those, I get plenty of smooth action out of those. I was wondering if point sprites are worth adding to improve low end machines sprite/particle count. my work computer was 220.
with further testing I do see exactly what you mean... I feel kind of stupid because I knew this... I don't know what I was thinking. thanks, I'm going to try again but some new tests seems to show vertex arrays not really as fast as I was hoping?? I don't know what I should be expecting?
is %40 gain is fps when drawing 40,000 sprites (vertex array quads) good? I suppose anything is good if it's still able to run on low end hardware and vertex arrays started at 1.1 I think?
I post another that ramps up to the max number of sprites that one can display at 60fps...