Longevity of Blitz3D

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So certain compatibility problems can be fixed by including things like a newer version of DirectX, but are there some things that can't be fixed in that way? Like what you said about the processor code etc. being changed, were you just kidding or is that actually a possibility?

Another thing I've been wondering is, someone told me it's not that hard to port a Blitz3D game to another language if it comes to that. I don't know any C++ right now, but would I be correct in assuming it has similar if not identical commands? Also, can you keep the same simplistic style if you want to, like just having variables then creation code then functions, or does it have to be more complicated than that in order to work?