Well...
I guess I could add some code that uses the Detail option (you've tried that, right??) and uses a sprite (aaah!!) if it's set to Low. And I could make sure that I'm using as few polys as possible when I'm creating the sphere...
By the way... What kind of specs do you have? It's good to know how my game runs on what kind of hard ware. :-)
Thanks.
[edit, in response to your edit]:
And sprites look much, much worse, and are harder to implement. :-)
I guess I could add some code that uses the Detail option (you've tried that, right??) and uses a sprite (aaah!!) if it's set to Low. And I could make sure that I'm using as few polys as possible when I'm creating the sphere...
By the way... What kind of specs do you have? It's good to know how my game runs on what kind of hard ware. :-)
Thanks.
[edit, in response to your edit]:
And sprites look much, much worse, and are harder to implement. :-)