[Stevie G]:
My security is just to deter most casual hackers (not the good kind!). And I'm releasing new versions so quickly it should hardly matter anyway. I just don't want anyone with a full version of my program out there!
I'm kind of thinking about something like that. Right now my main priority is implementing all of the core features, and getting the gameplay and balancing nailed down.
I'm fixing the slowness in the next version. And I'm giving serious thought about the life system.
Did you try adjusting the level of detail in the Options screen? :-)
No. I'd like to look at them though - would someone mind posting a link? :-)
Thanks!
It is only beta, and -to risk sounding like that car insurance commercial - "I'm working on it." Thanks for letting me know, though!
I didn't see any free games similar to mine...
And hopefully any customers wouldn't either. :-)
lol
No. Not even close.
But if you mean the first game I'm putting on the Blitz forums, and created a whole website to promote, then yes. :-)
Thanks for all the input!!!
I'm afraid your security isn't very good - most folk will suss it pretty quickly, only took me 2 mins. Limiting the plays isn't the way to go as everyone seems to be saying to you.
My security is just to deter most casual hackers (not the good kind!). And I'm releasing new versions so quickly it should hardly matter anyway. I just don't want anyone with a full version of my program out there!
You should have some form of level structure and only show people a few of them with some enemies only available in the finished game.
I'm kind of thinking about something like that. Right now my main priority is implementing all of the core features, and getting the gameplay and balancing nailed down.
The game's not bad but your ship moves far too slow for me and having just one life is a bit naff.
I'm fixing the slowness in the next version. And I'm giving serious thought about the life system.
I also think the game itself will run slow on older computers which you wouldn't expect from something which looks so simple. I think it's your polygon explosion routines.
Did you try adjusting the level of detail in the Options screen? :-)
Am I right in thinking that it's the same one that's in the code archives by big10p?
No. I'd like to look at them though - would someone mind posting a link? :-)
Thanks!
Anyway, to be brutally honest the game didn't hold my attention long anough to play more than a few times.
It is only beta, and -to risk sounding like that car insurance commercial - "I'm working on it." Thanks for letting me know, though!
There are far better, free alternatives as was pointed out in the other thread so you should use them as a benchmark and keep improving what you have.
I didn't see any free games similar to mine...
And hopefully any customers wouldn't either. :-)
BTW, is this your first Blitz game?
lol
No. Not even close.
But if you mean the first game I'm putting on the Blitz forums, and created a whole website to promote, then yes. :-)
Thanks for all the input!!!