while it would be nonsense to put the stoneaged-language of darkbasic together with currently no native 3D-features in BMax, in my opinion it would very well make sense to give BMax a DLL which makes here the 3D-Commands of DarkBasic accessable...
You mean the Dark GDK? Isn't it compatible with BlitzMax already? It seems to just be a pure C DLL from what I see of it.