okay, to be serious:
while it would be nonsense to put the stoneaged-language of darkbasic together with currently no native 3D-features in BMax, in my opinion it would very well make sense to give BMax a DLL which makes here the 3D-Commands of DarkBasic accessable...
DarkBasic uses currently DirectX9 and is just a step away to enter DirectX10, you can use programmable shaders, and there are are many other nice features just a codeline away. Perhaps it would spent BRL the time to write their own 3D Modul so they could focus on language orientated topics like reflection and threats.
By the way, for Purebasic there IS already a wrapper-DLL from darkbasic available since a short time.
while it would be nonsense to put the stoneaged-language of darkbasic together with currently no native 3D-features in BMax, in my opinion it would very well make sense to give BMax a DLL which makes here the 3D-Commands of DarkBasic accessable...
DarkBasic uses currently DirectX9 and is just a step away to enter DirectX10, you can use programmable shaders, and there are are many other nice features just a codeline away. Perhaps it would spent BRL the time to write their own 3D Modul so they could focus on language orientated topics like reflection and threats.
By the way, for Purebasic there IS already a wrapper-DLL from darkbasic available since a short time.