I decided to assign collisions to MD2's via
Now, I am trying to get the grip on the
Can someone explain how this works? Meaning, does the first 3 "x,x,x" need to be "0,0,0" or what ?
thx
collisions type_player,type_badguy,3,1where the Const have been already set.
Now, I am trying to get the grip on the
EntityBox ,x,x,x,x,x,xcommand.
Can someone explain how this works? Meaning, does the first 3 "x,x,x" need to be "0,0,0" or what ?
thx