MD2 .vs B3D for Collisions

Blitz3D Forums/Blitz3D Beginners Area/MD2 .vs B3D for Collisions

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I decided to assign collisions to MD2's via
collisions type_player,type_badguy,3,1
where the Const have been already set.

Now, I am trying to get the grip on the
 EntityBox ,x,x,x,x,x,x
command.

Can someone explain how this works? Meaning, does the first 3 "x,x,x" need to be "0,0,0" or what ?

thx