When your FPS value are in the thousands, the numbers are too small to accurately compare.
yes on high end machines... I'm not worried about those, I get plenty of smooth action out of those. I was wondering if point sprites are worth adding to improve low end machines sprite/particle count. my work computer was 220. Also you may be able to speed it up a lot if you use VertexArrays instead of glvertex.
ok, I'll give those a go Next, you should never use extensions based on the GL Version. Check for the extension itself its much saver.
right, and in a proper application that's what I would do... I was more interested in what version were still being run Unfortunatly pointsprites are not well supported on common hardware. Thats why i have dropped the mission to implement them in minib3d.
that was my fear.... maybe it's just not worth it all? though those flare screen savers that came with even the first "os x" computers make me want to think otherwise.