I had a problem with CreateTexture command and integrated Intel graphics used in laptops. Resulting MAV every time. It occurred when texture was created with flag 2+8 (alpha+mipmap). Only correction was to use 1+2+8. Using LoadTexture does not create this problem if you don't clear the texture filters.
There might be other "features" like this lurking about.
There might be other "features" like this lurking about.