memory acces violation

Blitz3D Forums/Blitz3D Programming/memory acces violation

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I had a problem with CreateTexture command and integrated Intel graphics used in laptops. Resulting MAV every time. It occurred when texture was created with flag 2+8 (alpha+mipmap). Only correction was to use 1+2+8. Using LoadTexture does not create this problem if you don't clear the texture filters.

There might be other "features" like this lurking about.