I'm looking for advice on how BlitzMax with Minib3d compares with Blitz3d.
I already know that BlitzMax supports DX9 while Blitz3d only supports DX7.
How are the commands different?
How are the variables different?
Is the syntax different?
Do you use braces ({} as in C++) for functions or (Begin/End as in Pascal) or max's own construct.
Things of that nature is what I'm looking for.
I already know that BlitzMax supports DX9 while Blitz3d only supports DX7.
How are the commands different?
How are the variables different?
Is the syntax different?
Do you use braces ({} as in C++) for functions or (Begin/End as in Pascal) or max's own construct.
Things of that nature is what I'm looking for.