Comparison of Blitzmax + MiniB3D with Blitz3d

BlitzMax Modules Forums/MiniB3D/Comparison of Blitzmax + MiniB3D with Blitz3d

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I'm looking for advice on how BlitzMax with Minib3d compares with Blitz3d.

I already know that BlitzMax supports DX9 while Blitz3d only supports DX7.

How are the commands different?
How are the variables different?
Is the syntax different?
Do you use braces ({} as in C++) for functions or (Begin/End as in Pascal) or max's own construct.

Things of that nature is what I'm looking for.