Even DX9 wouldn't make a difference. This is pure FFP and DX10 cards have to emulate FFP through shaders that are part of the driver. Those shaders perform worse than the original FFP hardware did, point. There is nothing that will change that as the FFP stuff can not be nearly as parallized as the shader stuff of DX9 SM2+ pure shader and DX10 so the card is not able to use its potential -> so cards with more shader units won't change anything beside the fact that they will run on even lower load
If you want to see good performance for 2D on that card use XNA. Its pure shader, no FFP code at all and requires SM2+ (as GPUs need since Dec 2006 for a full DX9.0c compliance). TorqueX is an option here for example
If you want to see good performance for 2D on that card use XNA. Its pure shader, no FFP code at all and requires SM2+ (as GPUs need since Dec 2006 for a full DX9.0c compliance). TorqueX is an option here for example