Which 2d physics library?

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Hmm, I'm currently about to start using SSwift's Sprite system with it's physics... but not sure on the speed of the system yet. The way it runs in the demo does not inspire confidence in the performance in a real environment.

EDIT : I should point out that the demo is based on an old version of his physics/sprite system and when I hastily plugged it into the newer version things ran badly, but that is just as likely to be my fault than Shauns code per se. I'm yet to test it on my current project.

EDIT EDIT : The sprite system itself is freakin awesome. =]

EDIT EDIT EDIT : After testing, I can't recommend it for any complex games that use more than a hundred sprites.