..hmm..I got it work but its extreme slow (4 fps) dropped from 70fps..what i did is, I sliced my level in to 4 chunks and load them separately as use for physics, practically this:
Ode1=LoadMesh("Ode1.b3d")
trimesh1=CreateTriMesh(Space,Ode1)
FreeEntity Ode1
Ode2=LoadMesh("Ode2.b3d")
trimesh2=CreateTriMesh(Space,Ode2)
FreeEntity Ode2
Ode3=LoadMesh("Ode3.b3d")
trimesh3=CreateTriMesh(Space,Ode3)
FreeEntity Ode3
Ode4=LoadMesh("Ode4.b3d")
trimesh4=CreateTriMesh(Space,Ode4)
FreeEntity Ode4
after this, collision working over geometry properly but with funny slow fps..level has 120K polys and same level I use to rig with Physx before worked fine and with no slowdown at all..what I did wrong here??
Ode1=LoadMesh("Ode1.b3d")
trimesh1=CreateTriMesh(Space,Ode1)
FreeEntity Ode1
Ode2=LoadMesh("Ode2.b3d")
trimesh2=CreateTriMesh(Space,Ode2)
FreeEntity Ode2
Ode3=LoadMesh("Ode3.b3d")
trimesh3=CreateTriMesh(Space,Ode3)
FreeEntity Ode3
Ode4=LoadMesh("Ode4.b3d")
trimesh4=CreateTriMesh(Space,Ode4)
FreeEntity Ode4
after this, collision working over geometry properly but with funny slow fps..level has 120K polys and same level I use to rig with Physx before worked fine and with no slowdown at all..what I did wrong here??