Casting objects - Polymorphism

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Edit. I should have read the whole thing before I posted. Oh well

My posting was a bit misleading.

Well. Are you sure? If you are sure that SOME units will not have health then fair enough put health in Talien


TUnit is the baseclass for ALL graphical objects. I read it here in the
forums to derive all of them from one baseclass.
And not all all of them have health.