TMesh != TEntity

BlitzMax Modules Forums/MiniB3D/TMesh != TEntity

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Blitz has casting ?! sweet, I never knew. Thank you so much. Mind you it took me over a year to find out it had constructors and destructors !

I turned strict back on, fixed a typo I had not spotted, and for some reason it's not complaining about the TMesh/TEntity conflict any more even though I haven't fixed it yet lolz, oh well, if it complains again I know what to do.

Thank you very much.