Ever coded all weekend?

Miscellaneous Forums/General Discussion/Ever coded all weekend?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

In general I'm with you Ginger, but working really hard on a game for some days could be very satisfying too. You should try it some time, I think most people can spare two or three weekends a year.

Some months ago there was a contest in the german blitz community to create a game limited to 10 kB of source code.
There were only 5 days to the deadline as I decided to participate :-)
Using 2 days vacation I got Thursday to Sunday and Wednesday night. So I worked up to 9 hours a day which doesn't sound so much but I need my sleep and some hours of sun and social time.
It wasn't programming only but modelling, texturing and working on sound and tuning AI waypoints.
Half an hour before deadline the AI for my Formula 1 game was finished. I tested it and damn, those cars are fast. So I used the last minutes to implement a difficulty modifier...

And yeah I feeled really good and satisfied after uploading my entry(and the days after). It's great fun to greate a game in a short and clear time-frame and see what you can achieve in this time(and within 10 kB of source code).

The lack in development time is obviously(like that 5 minute title screen), but hey it's a working game. See for yourself:


Download here!(ca. 2 MB)