..im a bit stuck with trimeshes...maybe because i use to use all time Physx wrapper so its a different..I just dont know...in Physx if you dont describe object mass, its considered infinite mass, therefore, static..here I had look over demo-trimeshes and it seems that they are dynamic and not static/while mass is not described/..Im wondering what exactly and how to enable parts of my geometry to be static(non uniform geometry, my level practically), with use of trimeshes..
JV-ODE Physics Thread 11
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