Well, I did this:
I put the x in target_one because when I don't it says "Identifier target_one may not be used this way".
So it still gave me an "Array Index Out Of Bounds".
Same thing with:
I'm sure it's because of the x but I don't know what else to do.
PS: type_target is target_one's collision.
For q=0 to fullmag If EntityDistance(bullet(q),target_one(x))=<1 Then HideEntity player EndIf Next
I put the x in target_one because when I don't it says "Identifier target_one may not be used this way".
So it still gave me an "Array Index Out Of Bounds".
Same thing with:
For q=0 to fullmag If EntityCollided(bullet(q),type_target) Then HideEntity target_one(x) EndIf Next
I'm sure it's because of the x but I don't know what else to do.
PS: type_target is target_one's collision.