Well it's a Conio based app (ie text mode) so it's not like screenshots are ever going to draw anyone in -- if it's of any interest to someone then they probably will know just from the description. Nevertheless, it currently looks like this:

Incidentally the script for that 'page' (with the comments stripped out -- all the example pages are helpfully commented) looks like this...
And it's the same with conditional logic -- you just program in Lua with a few SLAY-specific commands to keep track of variables, define text and link pages together.

Incidentally the script for that 'page' (with the comments stripped out -- all the example pages are helpfully commented) looks like this...
SetFrameTitle("Get & Set") AddText( GetVar("hero_name")..", you have "..GetVal("gold").." gold coin(s)."..EndPara() ) AddText( "KERCHING!"..EndPara() ) SetVar("gold",4) SetVar("hero_name","Minted adventurer") AddText( GetVar("hero_name")..", you now have "..GetVal("gold").." gold coin(s)."..EndPara() ) AddText( "KERCHING!"..EndPara() ) SetVar( "gold",GetVal("gold")+4 ) SetVar("hero_name","Extra minted adventurer") AddText( GetVar("hero_name")..", you now have "..GetVal("gold").." gold coin(s)."..EndPara() ) AddOption("Conditional elements and program flow",3)
And it's the same with conditional logic -- you just program in Lua with a few SLAY-specific commands to keep track of variables, define text and link pages together.