Tilemap Scrolling (2D in 3D) - who the what now?

Blitz3D Forums/Blitz3D Beginners Area/Tilemap Scrolling (2D in 3D) - who the what now?

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Ah I see where you're coming from now...

Well personally to do that I'd create a mesh of quads (or however many you want on screen at one time), make each quad a different surface then paint the surfaces with the correct tile.

This mesh will be slightly bigger than the screen so you've move it until a tile was completely off screen, jump it back on screen and repaint the surfaces... No idea how fast this would be though.