LOL! :)
"I'm looking into the tweening right now."
I've never used tweening. Just run the logic at a fixed rate, the higher the better, (120hz, 200hz, etc..) and then render as often as possible. Ofcourse vsync is always on, so your frame rate will never be higher than monitor refresh rate unless vsync is turned off.
I was using time based delta, which I still like and will use from time to time, depending on the project, but now I'm using the timing from Grey Aliens frame work. That's all I'm using from his framework (so far) because I developed my own game engine, but I'll tell you, his timing routines and his Vista ready file access handling are worth the price alone. ;)
"I'm looking into the tweening right now."
I've never used tweening. Just run the logic at a fixed rate, the higher the better, (120hz, 200hz, etc..) and then render as often as possible. Ofcourse vsync is always on, so your frame rate will never be higher than monitor refresh rate unless vsync is turned off.
I was using time based delta, which I still like and will use from time to time, depending on the project, but now I'm using the timing from Grey Aliens frame work. That's all I'm using from his framework (so far) because I developed my own game engine, but I'll tell you, his timing routines and his Vista ready file access handling are worth the price alone. ;)