BMK NG - extreme experimentation

BlitzMax Modules Forums/Brucey's Modules/BMK NG - extreme experimentation

I added a custom command for myself, for adding includes depending whether a variable is equal to 1 or not.

I threw into core.bmk:
@define ifinclude
	if arg1 == "1" then
		print("Executing "..arg2)
	else
		print(arg2.." was not executed")
	end
	bmk.LoadBMK(arg2)
@end


and some really simple code:
' @bmk publish = 1

' @bmk ifinclude %publish% publish/PackageData.bmx
' @bmk ifinclude %publish% publish/ftp_update.bmx


So it's basically a flexible include function.

I think this pre/post-processing can come in very handy for publishing. Nice work brucey.

Is there any other plans you have for this aside from its current use?