Scratch that - I found the driver version number; I'm using 6.14.10.9794
It sounds like I'm REALLY out of date...
Oddly, Blitz3D is the only thing that has this problem - when I port the exact same code to BlitzPlus, it works fine. Of course, as I'm writing a 3D game, using BlitzPlus is not an option. Plus, no 'game' games have this problem (not that I play too many 2D-only games).
It sounds like I'm REALLY out of date...
Oddly, Blitz3D is the only thing that has this problem - when I port the exact same code to BlitzPlus, it works fine. Of course, as I'm writing a 3D game, using BlitzPlus is not an option. Plus, no 'game' games have this problem (not that I play too many 2D-only games).