no B3DSDK is not just DX7, but Windows only, if I was going to do that i'd just use B3D itself. Great though it is and even now still perfect for quickly thrashing out some coded geometry or doing geometry processing on objects, it's just time to move on and use it just for supporting tools.
It does appear that there isn't a multi-platform ODE module for BlitzMax, or from what I can find any multi-platform physics module, so i'm a bit confused. I was hoping for ODE as it's apparently what Mark is integrating into Max3D so I thought that might make upgrading the 3D engine later a bit easier by using it now, but I think for the moment i'll just ignore physics engines completely, code my own, and add a proper physics system later just for explosion ragdolls and collapsing buildings.
Thank you all for the advise and opinions, it's all been much appreciated.
It does appear that there isn't a multi-platform ODE module for BlitzMax, or from what I can find any multi-platform physics module, so i'm a bit confused. I was hoping for ODE as it's apparently what Mark is integrating into Max3D so I thought that might make upgrading the 3D engine later a bit easier by using it now, but I think for the moment i'll just ignore physics engines completely, code my own, and add a proper physics system later just for explosion ragdolls and collapsing buildings.
Thank you all for the advise and opinions, it's all been much appreciated.