Just do your standard 2D stuff, then do a renderworld before the flip making sure the cameraclsmode is off.
This way you'll get the 3D over the top of the 2D.
I did this with the Alien Breed community project, had a scrolling 2D tile map with 3D models and sprites running around on it.
This way you'll get the 3D over the top of the 2D.
I did this with the Alien Breed community project, had a scrolling 2D tile map with 3D models and sprites running around on it.