Cls does not work in fullscreen

Blitz3D Forums/Blitz3D Bug Reports/Cls does not work in fullscreen

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[floppyracer]: I tried copying like you said, but it has the same problem. I don't think it's a problem with my code - maybe some conflict with the video drivers? This only happens within Blitz3D, NEVER during a game or anything.
Also, after running more tests, it also happens if I set it to a resizeable window (i.e. Graphics 800,600,0,3), and then resize it to be bigger. It's not immediate; only when the window gets bigger than, say, an 800x600 window, does the blurring start.
Also, here's a condensed test:
;graphics
Graphics 800,600
SetBuffer BackBuffer()

;x pos of text
x = 400

;main loop
Repeat

;move text
x=x-1
If x<0 Then x=800

;display text
Text x,0,"Blitz3D"

;flip and clear buffers
Flip
Cls

Until KeyHit(1)

End


Thanks for your help though, both of you!