[floppyracer]: I tried copying like you said, but it has the same problem. I don't think it's a problem with my code - maybe some conflict with the video drivers? This only happens within Blitz3D, NEVER during a game or anything.
Also, after running more tests, it also happens if I set it to a resizeable window (i.e. Graphics 800,600,0,3), and then resize it to be bigger. It's not immediate; only when the window gets bigger than, say, an 800x600 window, does the blurring start.
Also, here's a condensed test:
Thanks for your help though, both of you!
Also, after running more tests, it also happens if I set it to a resizeable window (i.e. Graphics 800,600,0,3), and then resize it to be bigger. It's not immediate; only when the window gets bigger than, say, an 800x600 window, does the blurring start.
Also, here's a condensed test:
;graphics Graphics 800,600 SetBuffer BackBuffer() ;x pos of text x = 400 ;main loop Repeat ;move text x=x-1 If x<0 Then x=800 ;display text Text x,0,"Blitz3D" ;flip and clear buffers Flip Cls Until KeyHit(1) End
Thanks for your help though, both of you!