EntityFX examples for fx: 4+8+16+32?

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If you want meshes to be lit in the same way as my recent demo Polymaniacs - use Fx 4. You have to ensure that the polygons are unwelded and normals calculated on a per triangle basis rather than using updatenormals.

Fx 32 must be used in conjunction with Fx 2 otherwise it will make no difference. The last parameter of vertexcolor allows you to set the vertex alpha.

I think the rest are pretty self-explanatory.