Ah.... yes. Building on Win32 requires a bit more effort these days, since I've added the graphics context stuff.
You need to compile wxWidgets with the graphics context enabled.
So you'll need this : http://wxmax.googlecode.com/files/gdiplus_headers.zip
(these come from the Windows SDK, which I had to install and find first... which also had to be "tweaked" in order to work)
Oh, there's also something important to *fix* in wxWidgets itself, which I appear to have neglected to write down anywhere... but you'll find it when you try to compile. (I vaguely remember something to do with an abs() call which needs to be changed to absf() or fabs()....)
Which you can extract to *somewhere* in an included folder. I generally just dump it into my MinGW/include dir.
It's only required for building wxWidgets, so we don't need it specifically for wxMax.
Why do we want wxGCDC and wxGraphicsContext? Well, it gives us some improved GDI drawing on Win32 - like antialising and alpha - which gets it up to the same standard as Mac and Linux.
Yeah, I *really* need to update my build notes :-p
You need to compile wxWidgets with the graphics context enabled.
So you'll need this : http://wxmax.googlecode.com/files/gdiplus_headers.zip
(these come from the Windows SDK, which I had to install and find first... which also had to be "tweaked" in order to work)
Oh, there's also something important to *fix* in wxWidgets itself, which I appear to have neglected to write down anywhere... but you'll find it when you try to compile. (I vaguely remember something to do with an abs() call which needs to be changed to absf() or fabs()....)
Which you can extract to *somewhere* in an included folder. I generally just dump it into my MinGW/include dir.
It's only required for building wxWidgets, so we don't need it specifically for wxMax.
Why do we want wxGCDC and wxGraphicsContext? Well, it gives us some improved GDI drawing on Win32 - like antialising and alpha - which gets it up to the same standard as Mac and Linux.
Yeah, I *really* need to update my build notes :-p