EntityFX examples for fx: 4+8+16+32?

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Perhaps you could check the command reference to find out for yourself?

Most of these questions are covered in the "help".

EntityFX 4 - I've never used it,
EntityFX 8 - if you want something to ignore fog effects and be visible
EntityFX 16 - if you want backfacing triangles not to be culled, ie visible regardless which side they are viewed from.
EntityFX 32 - used with vertexalpha to ensure alpha is displayed at a per vertex level.