Threaded BlitzMax!

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Grey Alien

Thanks for the explanation Gabriel. To be honest I only see it as useful for loading whilst animating on the types of games I make. Maybe I'll try this for my next game. Thing is most, players aren't bothered by 1 second loading times anyway :-)



One application you may find useful for casual games would be to thread particle engines. This would allow more intricate/elaborate particle animations with minimal hit on the rest of the game engine.