>Needless to say I'm super happy to hear that you're into it! I'll have to go check out what you're doing.
if you are talking to me, i never published the raytraceing project, but the idea was to create an 2d isometric editor that would output old-school isometric pixel-art style graphics, and generate good looking 'realistic' shadows ammong other things, stuff that might be hard and take lots of time to dot out pixel-per-pixel, not to mention need lots of skillz.
so i playd around allot with the idea about creating an renderer that took a buch of simple shapes, built them together like lego, and renderd it as close as possible to that classical old-school pixel art feeling :)
anyway, i gave up on the project, it was way to much math for me... and i have a milion other projects i want to work on as well ;)
anyway... back to topic xD
if you are talking to me, i never published the raytraceing project, but the idea was to create an 2d isometric editor that would output old-school isometric pixel-art style graphics, and generate good looking 'realistic' shadows ammong other things, stuff that might be hard and take lots of time to dot out pixel-per-pixel, not to mention need lots of skillz.
so i playd around allot with the idea about creating an renderer that took a buch of simple shapes, built them together like lego, and renderd it as close as possible to that classical old-school pixel art feeling :)
anyway, i gave up on the project, it was way to much math for me... and i have a milion other projects i want to work on as well ;)
anyway... back to topic xD