I must say that i think real raytracing is a bit overkill on a effect like this, not that im an expert on effects and algoritms or anything, but im sure you could make something that looks almost as good without raytracing.
not to mention that -raytracing- dont mean much to most people who plays your game, and most of them (exect perhaps us programmers) wont notice much differens from som simple 'fake' variant.
im not complaining tho, Raytracing is something i find very interesting, and i was working on a raytracing project my self in bmax a while back :)
[edit]
last version shows an Fps of 14 at menu :P
i also notice it took a looong time to move from 0 fps, so can i assume it calculates an averate over a long period? after all, it dont seem to ever flicker from full 64fps ingame.
not to mention that -raytracing- dont mean much to most people who plays your game, and most of them (exect perhaps us programmers) wont notice much differens from som simple 'fake' variant.
im not complaining tho, Raytracing is something i find very interesting, and i was working on a raytracing project my self in bmax a while back :)
[edit]
last version shows an Fps of 14 at menu :P
i also notice it took a looong time to move from 0 fps, so can i assume it calculates an averate over a long period? after all, it dont seem to ever flicker from full 64fps ingame.