Threaded BlitzMax!

BlitzMax Forums/BlitzMax Programming/Threaded BlitzMax!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Q6600, 20k particels, no framerate drops, mem usage goes up to 20k and stays there

with gc on (on every flip) in naturally decreases framerate, and memory usage stays low as 8k.

if you want do reduce mem usage, create a gc thread with a specific timer - say 1000 msec, so you don't have to call it every flip :)

i will test your programm again when i installed the latest fixes from svn