Blitting tiles with arrays OOP and 'LoadAnimImage'

BlitzMax Forums/BlitzMax Beginners Area/Blitting tiles with arrays OOP and 'LoadAnimImage'

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

- Gfk,

I think it must be something like that, I'm just not sure why it will update the coordinates for the tiles then (since it don't just blit all of the tiles at the same place). The ChosenTile value is updated with the correct tile number. But in the end it just uses the last value in ChosenTile for all of the tiles...