Reworded so people might feel like answering :)
- What sort of values should be used to produce realistic gravity etc in Farseer? (may apply to other physics engines too). Does gravity like 2000 and torque 150000 make sense?
- With such high values what can be tweaked to prevent glitches?
Thanks
- What sort of values should be used to produce realistic gravity etc in Farseer? (may apply to other physics engines too). Does gravity like 2000 and torque 150000 make sense?
- With such high values what can be tweaked to prevent glitches?
Thanks