New version is up!
I've made a temporary "fix" for suspension of collisions on transition to the next level.
I've also adjusted the ball-paddle behavior. Check it out and let me know if it feels a bit more controllable! ;)
I'm contemplating to declare the pipeskipping of some balls of a large group of balls a...<caugh, caugh>...feature. Making it more appealing to maintain large groups of balls. I havn't encountered any troubles of that kind with only a few balls. Let me know, if you also believe that that's a ridiculous naughtiness of mine and should really rather fix it, hehe. 8}
I've made a temporary "fix" for suspension of collisions on transition to the next level.
I've also adjusted the ball-paddle behavior. Check it out and let me know if it feels a bit more controllable! ;)
I'm contemplating to declare the pipeskipping of some balls of a large group of balls a...<caugh, caugh>...feature. Making it more appealing to maintain large groups of balls. I havn't encountered any troubles of that kind with only a few balls. Let me know, if you also believe that that's a ridiculous naughtiness of mine and should really rather fix it, hehe. 8}